DANY

By Phil Vizcarro and Antoine Baillargeau

 Release on february 2019

In this game of cards and communication, play as Dany or one of Dany’s multiple personalities. To exist, they must communicate between them, using Dany’s memories.
Dany must try anything to make them fail and disappear forever.

What to expect from Dany:
creativity, deduction, bluff and communication in an abstract and oneiric world.

Goal

Compose with Dany’s Memories, communicate to exist in his head, but beware, Dany will do everything to make you fail.

Each player embodies a personality in DAany’s head and one player will secretly be Dany’s true personality. Each turn, the Active Personality will be awarded one of five Ideas he/she will have to make the other personalities guess using Memory cards (illustrated cards). Once the cards composition is made, and after some discussion between the players, the one to the right of the Active Personality gives the answer of his/her choice and success or failure is given to all players. A new tour begins with a new Active Personality.

The game ends if there is:
– 6 successes: secondary personalities win,
– 3 failures or if the Memory draw pile is empty: the Final Twist takes place. Players must eliminate DANY in a vote. If DANY is eliminated, the secondary personalities win, otherwise DANY wins and finally gets to live with some peace of mind.

Example of Dany

Contents

110 cards large size (80*120mm)

Carte choix

5 cards Choices

Carte souvenir

60 cards Memories

Carte Idées

37 cards Ideas

Cartes Personnalités

8 cards Personalities

GRRRE Games logo abrégé

4 avenue de Washington

38100 Grenoble – France

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