4 KEYS

A game by Romain Clément and Kevin Gauvin illustrated by Florian Belmonte

June 2026

Explore the dungeon of 4Keys.
Collect the 4 mythical keys to open the doors and earn the gold coins sitting there!

Open draft, placement, combination and set collection!

Goal

Explore the dungeon of 4Keys.
Collect the 4 mythical keys to open the doors and earn the gold coins sitting there!

Taking turns according to the Turn order track, slide your Adventurer tile on the neoprene mat. Choose a card and place it in your dungeon. If the key alignment matches, open your rooms.
You may push your opponents’ tiles to obtain the best spots and best cards as long as you can afford to pay for it. But beware, the Gold Coins of your Adventurer are also its victory points at the end of the game.
Once everybody has played, place the Adventurer tiles on the Turn order track by sliding them without changing the order.
You keep playing until everyone has 15 cards in their dungeon. You then place your Adventurer tile in your dungeon, in the remaining empty spot.
The cards on the Door side are worthless at the end of the game.
The person with the most GC wins the game.

Game components

 108 Dungeon cards (65×65 mm)

 4 Adventurer tiles
and 4 Companion tiles

 16 Gold Coin tokens

 1 Neoprene mat

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38100 Grenoble – France